This article, Kingdom of Jupiter, is property of Juubi Karakuchi.

The Kingdom of Jupiter is a polity in Juubi-K's upcoming fanfiction 'Gundam SEED: Jovian Dawn', set in the Cosmic Era timeline.


The Kingdom in theory holds dominion over Jupiter's entire gravity well, though control is patch in some areas. The main population centres are the Galilean Moons, with Europa having the greatest population and highest level of development. Colonies also exist on smaller moons and larger asteroids. 


The story of the Jovian colonies began on Earth, during the 21st century AD. The expeditions to Jupiter took place during what would later be called the Second Space Age. Space travel in that time largely consisted of expeditions to the asteroid belt, in search of new elements and useful substances. Despite the great hopes invested in them, and the scientific and industrial usefulness of what they brought back, the expeditions were unable to live up to their intended purpose. Strategic resources on Earth continued to dwindle, bringing the superpowers to the brink of war. When this was combined with environmental degradation, deadly new diseases, and violent conflict in the economically deprived regions, many Terrans saw no future on Earth, and some of them decided it was a good time to leave. Mars was conveniently close, but for that same reason it had been slated for extensive exploration and colonization by the superpowers, making it unsuitable for those who wanted to escape Earth's reach. The eyes of many would-be pioneers fell on Jupiter, with its many moons and abundant natural resources.

The leaders and financial backers of the expeditions cooperated to a limited extent, referring to themselves collectively as the 'Founders.' They applied similar labels to those whom they recruited, dividing them into two broad categories. Those possessed of vital skills and knowledge, able to bargain their place in the heirarchy, were dubbed 'Factors' to symbolize their necessity. The other category consisted of those who possessed no such abilities, and as such had little bargaining power, the deluded and the desperate. Having neither money nor skills enough to earn a place, they were dubbed 'Freelaunchers', destined to earn their keep through grunt labour. For a time, they would form the three social classes in the Jovian colonies. The attitudes and desires of the Founders varied considerably. Some, like the legendary Europan Founder Scirocco, were selfless and heroic. The Founders who would colonize Callisto were brought together by admiration for the ancient Roman Republic, on which they would model their new civilization. Many of the Europan Founders, with the notable exception of Scirocco, followed a philosophy based on rationalism, materialism, enlightened self-interest, and agency. In short, they believed that every person capable of working for themselves should enjoy the products of their labour without limit or compromise, and that every person possessed absolute free will, with only themselves to congratulate if they succeeded and only themselves to blame if they failed. They would go on to dominate Europan society through the institutions of the Houses.

The colony ships departed between 2034 and 2036 A.D., arriving on average four years after departure. The main focus of the colonization efforts was the Galilean moons; Callisto, Ganymede, Io, and Europa. Many smaller moons and larger asteroids were also colonized, in some cases by expeditions intending to go further, but forced to make planetfall for some reason. With less radiation to contend with, Callisto and Ganymede developed most rapidly, Callisto drawing further ahead because of its unified government. Ganymede, by contrast, amounted to a loose confederation of city-states, each with its own culture and policies. Callisto was the first to build its own spaceship, in the year 44 After Landing (A.L.), or 2082 AD, marking the beginning of what Jovian historians would later call the Expansion Period. Europa and Io were considerably less fortunate. Both were subjected to far higher levels of radiation, resulting in far higher mortality rates, and forcing the colonists to spend a greater proportion of their resources on radiation shielding. Though both were securely established by A.L. 50, radiation poisoning had nonetheless taken its toll, rendering many otherwise healthy colonists unable to have children. The only obvious solution was to keep female colonists with healtyh wombs inside areas with the strongest radiation shielding, requiring them to bear continuously in order to make up the shortfall. This would have the effect of seriously limiting the ability of said women to contribute to society. Fatefully, the Ionians chose this very path.

Europa's ruling Founder Houses sought a solution in technology. Their diets included meat, grown from cells in gestation chambers, and it was wondered by many Founders if those same chambers could not provide an alternative to radiation-damaged wombs. In accordance with their values, all the Houses engaged in their own separate projects. After ten years of work, and the sacrifice of countless embryos, House Argiope produced a functional artificial womb, capable of bringing a human embryo safely to term. The technology was sold to all the other Houses, gaining the Argiopes considerable wealth. The problem of radiation-induced childlessness was thus solved, but that was not the end of the matter. The Houses found that the gestation chambers could be built and maintained in large numbers, the only real limit being the availability of embryos. The result was the full-scale manufacture of human beings, providing the Houses with an endless supply of labourers to fill the depleted ranks of the Freelauncher class. So long as the new Freelaunchers were not genetically deprived of free will in the process, their philosophy offered no objection. The outcome in practice was almost invariably servitude. Given only enough education to allow them to perform the simple tasks allotted to their class, the Freelaunchers lacked the mental wherewithall to improve their situation. They became serfs, condemned to brief lives of unceasing labour and radiation poisoning. The upshot was a veritable population explosion, rising from the tens to the hundreds of thousands, and later millions, as new workers were grown in accordance with the long-term plans of the Founders. No longer Freelaunchers, they became collectively known as the Vatborn.

The Jovian Wars

Low-grade warfare existed in Jovian space right through the Expansion period. The use of telepresence-controlled drones meant that combat between warships was a cautious, avoidant affair. If a ship found itself disadvantaged in a drone clash, it could break off and escape long before its opponent could enter weapons range. Fighting tended to take place over the allegiance of the smaller bodies, which generally lacked the resources to act as players in their own right. In practice, the asteroids and smaller moons tended to give allegiance to whomsoever had a functional warship in closer proximity. Callisto proved the dominant power throughout the Expansion period, possessing the greater number of ships and the most advanced drone technology. Such was its power, Callisto was even able to force its will on some of the Ganymede Confederation's city-states. Callistan dominance remained unchallenged until A.L. 90, when Europa showed what it was capable of.

The Europan Concordium, as the Founder Houses sometimes called themselves, had been looking for a solution to Callisto's military dominance, preferably one that built on the manpower advantage accorded by their unlimited use of gestation chambers. The answer would come in the end from House Zeus, a powerful House known for its willingness to diverge from the Founders' philosophy if it brought results. The Zeuses solution was to replace the drones with human-piloted combat spacecraft, dubbed 'battlepods' in the interceptor role. Without a datalink to be degraded by jamming, and able to outsmart the backup AI of even Callistan drones, living pilots gave the Europan Defence Force the edge it desperately needed. They proved their worth in the Battle of Metis, in A.L. 90, when the Europan cruiser Cadmus defeated the Ganymede cruiser Unity and Peace. The loss was a serious blow for an already weakened Ganymede Confederation, sparking off the 1st Jovian War as they attempted to retaliate.

A seminal event in Jovian history took place in A.L. 94, or C.E. 22, when an unidentified ship approached Europan territory. When met by the cruiser Ino, it identified itself as the Tsiolkovsky, seven years out of Earth, piloted by George Glenn. Ino's Captain, faced with a vessel claiming to be from Earth, and considerably larger and more technologically advanced than his own, understood the gravity of the situation. He led the Tsiolkovsky to a secret asteroid base belonging to House Zeus, to whom he had connections. Glenn would spend the next four years as a guest of Solomon Zeus, the patriarch of House Zeus, who claimed to be the grandson of the legendary hero Scirocco. What passed between them is known only to those present, beyond that Glenn assisted House Zeus with a number of its research and development projects. His reward was a perfect Europan whale fossil, a treasure of House Zeus, which he took back to Earth with him in A.L. 98. In that same year, the first of House Zeus' new helium-3 fusion reactors was brought successfully online.

The coming of the King

Solomon Zeus died in A.L. 104, aged 74, leaving control of House Zeus to his 18-year-old son Nathan. Nathan did not believe himself worthy, and arranged to swap inheritances with his 21-year-old older sister Selene, who was considered the more capable of the two. In return Selene granted him governorship of the Demeter colony, an O'Neill Island-3 cylinder belonging to House Zeus. It was there that he saw firsthand the suffering of the Vatborn, crammed into a poorly-shielded quarter of the cylinder, paid a pittance, and living in unimaginable squalor. Having been given a free hand by his sister, Nathan took decisive action, reorganizing the colony interior in order to provide the Vatborn with decent living conditions, raising their salaries, and ensuring access to Zeus-controlled public services, which included education and healthcare. Amounting to a social revolution from above, his actions sent shockwaves through House Zeus. Many of the higher-ups objected, not simply because of the expense and reduced productivity, but because it went against the doctrine by which they had lived and prospered. They also pointed to the terrorism Nathan had to contend with from hardline revolutionaries, who saw his reforms as scraps from the table. However, such behaviour robbed the hardliners of popular support, and the House security force was able to bring them to heel.

Selene refused to curtail her brother's activities, for she secretly approved and understood his reasons. An attempted coup failed miserably, for the security force was loyal to her personally, leaving her in unchallengeable control. She began transferring Nathan from colony to colony, having him do the same with them as he had done with Demeter. Though the transition was initially expensive and disruptive, the long-term economic benefits made up for it, as did the gratitude and devotion of the liberated Vatborn. But House Zeus was not operating in a vacuum. Word got around, and the other Houses began to notice what was going on. Fearing revolt by disatisfied Vatborn and Factors, in A.L. 113 (C.E. 41) a coalition of Houses led by House Argiope denounced Nathan before the Founders' Assembly, the nearest thing Europa had to a legislature, and demanded that House Zeus reverse its reforms. Nathan defied the coalition, declaring them to be devoid of human compassion, faltering only when Abas Argiope, House Argiope's elderly patriarch, threatened the use of force. Selene then weighed in, declaring her support for Nathan's altruism, and that the Founders' lack of compassion made them incapable of governing. This sent Argiope into a rage, bringing on a fatal heart attack. His son Nilus swore vengeance as the Zeuses stormed out.

As Selene prepared House Zeus for war, Nathan went on a tour of the Zeus colonies, seeking to reassure his supporters. The coalition launched its attack sooner than either of them expected, only three days after the fiasco in the Assembly hall. With the EDF sitting on the fence, House Zeus was alone against the small force of armed freighters assembled by the coalition. Upon discovering that Nathan was at Demeter colony, Nilus Argiope split the fleet, sending half to Demeter and half to Chione colony, where Selene had established her HQ. Faced with defeat and death, Selene gave the order to unleash her secret weapon. Throughout the colony were around a hundred Atlas bipedal labour machines, there ostensibly to assist with the reconstruction. As the coalition ships approached, technicians attached armour plates, activated hidden software, and readied weapons that looked to have been made for giants. Each Atlas was thus transformed into House Zeus' newest achievement, the Humanoid Armoured Battlepod (HAB) 01 Talos. Though a crude and unfinished weapon, it proved a match for the coalition's battlepods, defeating the attacking fleet in three tense hours. Meanwhile, Nilus Argiope had succeeded in trapping Nathan inside Demeter colony, despite losing two of his four freighters and most of his battlepods to a desperate defence by the colony's guns and battlepods. Thousands of House security troops swarmed into the colony, with orders to kill everyone except Nathan Zeus. Awaiting them were a few hundred Zeus troops, assigned to protect Nathan, and a populace determined to resist. The battle raged for several hours, wreaking terrible damage on the colony interior, until Talos' sent by Selene arrived to assist. Nilus Argiope's bullet-ridden body was found near the colony harbour. The Europan Concordium, and the Founders order, died along with him.

Word of the Zeus victory spread through the Europan colonies like wildfire. Selene and Nathan moved to take control of the defeated Houses' holdings, met wherever they went by rapturous crowds. A 'people's assembly' was hastily convened, and soon found itself divided on the issues it faced, most importantly the matter of how Europa was to be governed. Outside, the masses were calling for Nathan to lead them. After weeks of deliberation, they voted overwhelmingly to offer leadership of Europa to Nathan, but not in the way anyone had expected. Their request was that he should be no less than King of Europa. Nathan reacted with bewilderment, even when the defence forces pledged their support. It was Selene who eventually convinced him, advising him to leave the name of Zeus behind, and embrace a greater destiny. 27-year-old Nathan accepted the crown, taking the name of his ancestor Scirocco, thus becoming King Nathan I of Europa. The EDF was renamed the Royal Europan Space Fleet (RESF), Royal Europan Army (REA), and Royal Europan Space Marines (RESM). Selene surrendered the Zeus holdings in obedience to Nathan's decree disbanding the Houses, reorganizing her personal property into a vast corporation named the Zeus Concern. The remaining Zeus soldiers were combined with volunteers among Nathan's followers to become the Royal Guard.

Callistan Challenge

The establishment of the Kingdom of Europa was not welcomed by the Callistan Republic. The Callistan Founders were nothing like as abusive or exploitative of their Freelaunchers as the Europan Founders had been, but nonetheless felt threatened by their overthrow. The Callistan senate issued a statement denouncing King Nathan, demanding that he abdicate and restore the Founder Houses. With seemingly universal popular support and a confident military, Nathan refused. The Callistan senate's response was to declare war, never knowing that they were setting the stage for their own destruction.

The Callistan admirals were confident of victory. Though the Europan fleet had earned their respect to a degree, the Callistan fleet was nonetheless larger, possessing six battlecruisers, twelve cruisers, and twenty monitors, compared to Europa's four battlecruisers, eight cruisers, and twelve monitors. In terms of support ships, the advantage also lay with Callisto, possessing four heavy supply ships, six light supply ships, and two repair ships compared to two, four, and one respectively. The wild cards in the equation were Europa's four Jupitris class industrial ships, a design inspired by the Tsiolkovsky. Combining the roles of tanker, refinery, and factory, the Jupitris class were capable of operating for extended periods without resupply, able to refine raw materials and fashion their own spare parts. Though comparatively lightly armed, a Jupitris class supertanker was nonetheless capable of carrying many hundreds of battlepods or mobile suits, a complement far in excess of any battlecruiser. The supertankers were vital to the Europan war effort, supplying as they did the helium-3 needed to fuel their fusion reactors, as well as other raw materials, while also being able to function as supply and repair ships. This made them tempting, if difficult targets. Despite their perfomance, the Callistan military considered neither the standard battlepods nor the more recent humanoid variety to be a threat worthy of note, believing that their own fighter drones, superior as they were to those of Ganymede, would be more than sufficient.

The strategy decided upon by the Callistan Admiral Taris Goto was essentially traditional. The battlecruisers and cruisers would act independently, striking at Europa's allies and dependencies in order to apply economic pressure, weakening Europa enough to force a settlement. Some of the more vocal anti-Europan senators objected, insisting on an all-out attack against Europa to end the war there and then. Goto argued for his strategy before the Senate, insisting that such an assault, against the bulk of the Europan fleet and heavy orbital fortifications, would result in heavy losses for not much better than a fifty-fifty chance of success. Fortunately, several of the senators had served as officers in the Callistan forces, and were willing to trust Goto's judgement. His strategy was approved, and the offensive began in late A.L. 113 (C.E. 41).

The offensive did not turn out as well as Goto's planners had predicted. As with Ganymede, the RESF's aggressive tactics allowed them to dominate the one-on-one engagements that characterized the early stage of the war. Despite the superiority of Callistan drones to their Ganymede counterparts, Europan battlepods were nonetheless able to defeat them, assisted by the RESF's improved ECM capabilities. Another common factor was the Callistan fleet's lack of experience with direct ship-to-ship combat, having successfully relied on drones for its entire history. By the first months of A.L. 114 (C.E. 42), Callisto had lost two battlecruisers, six cruisers, six monitors, two heavy supply ships, and two light supply ships, compared to four Europan cruisers and four monitors. Examining the situation, Goto concluded that his original strategy had been a failure. Despite having the advantage in gaining control of the smaller colonies, this was not translating into the economic disadvantage his planners had predicted. The four Jupitris supertankers had proven their worth, not merely in terms of cargo capacity but also in their ability to avoid Callistan attempts at interdiction, and fleet intelligence had found evidence of two more nearing completion. If anything, the Europans appeared to have retracted their strategic sphere, using the Callistan desire to control the smaller colonies as a means of drawing out their ships. Concluding that a change of strategy was needed, Goto found himself with two options. His preferred approach, as suggested by Rear-Admiral Kyle Gable, was to group his remaining ships into task forces and hunt the supertankers in force. The other, insisted-upon by the Senate and some of the more hot-blooded officers, was an all-out attack against Europa. The Senate was not motivated by offended national pride alone, for many senators had lost family members in the fighting, making it personal. Such was their passion that all voices of reason were overwhelmed, and Goto was ordered to prepare for a full-scale attack.

The Battle of Europa (May 16th A.L. 114/C.E. 42) was a disaster for the Callistan fleet. Of the four battlecruisers and six cruisers sent against Europa, only the battlecruiser Autolaus and the cruisers Helix and Ancyor survived, under the command of Rear-Admiral Gable. Though they destroyed many orbital defence platforms and most of the Europan monitors, the Callistan fleet would never rise again. This fact became apparent as Rear-Admiral Gable led his surviving fleet to link up with the supply ships, recieving a panic-stricken messasge from Callisto while en-route.

Callisto was under attack.

Bitter Rain and Bitter Tears

Even as the Callistan fleet had deployed against Europa, the Ionians were making their move. Operation Bitter Rain had been in preparation for many years, with asteroids being redirected onto certain orbits and fitted with remotely-detonated explosives, allowing them to be redirected en-masse against Callisto with little or no warning. Dozens of asteroids were hurled at an unsuspecting Callisto in this manner, and by the time the danger had become apparent, it was already too late to call back the task force. The Callistan monitors were able to intercept only at relatively close ranges, and in so doing found themselves under attack by a fleet of Ionian warships using the asteroid shower to cover their approach. Spread out and vulnerable, the Callistan monitors were overcome despite their greater numbers. The asteroids wrought havoc on Callisto's orbital defences and colonies, killing hundreds of thousands even before they hit ground. It is estimated that around half of Callisto's population of just over two and a half million were killed in the asteroid bombardment alone.

With the Callistan defences in tatters the Ionian warships moved in, mopping up what remained. Despite extensive commitments on Ganymede, the Ionians had earmarked approximately one hundred thousand troops for the invasion of Callisto. The first of these were deployed against the capital Arcadia, landing around the edges of the main dome in drop pods while reinforcements were deployed in crawlers, beyond the range of the city's defences. The Ionians launched their attack using tactics developed in their battles on Ganymede, the crawlers bombarding the defences from a distance while space-suitted commandos attacked any surface-level airlocks they could find. The Ionian veterans proved deadly in corridor and tunnel combat, overwhelming the terrified defenders to secure the city's outer habitat ring, allowing additional troops to pour in from all directions. They fought their way into the main dome, metre by bloody metre, even as the desperate defenders unleashed armed robots against them. When the attackers managed to secure the crawler terminus, the flow of reinforcements became a flood. These included battlesuits, an Ionian innovation originally developed from modified industrial mobile suits on Ganymede. Considerably smaller than mobile suits, they proved highly effective infantry support mechs. The city finally fell after three days of fightiing, and its people soon discovered the true nature of their captors. In a process that would be repeated all across Callisto, training units of Ionian adolescents were moved into the city to establish control. Most of the surviving Callistans were enslaved, made to work unceasingly under the brutal oversight of the Ionians, with the fertile women being shipped away to serve the one purpose Ionian society would allow them.




The Kingdom's armed forces have evolved under unique conditions, but nonetheless retain many features in common with the various armed forces of the Earth sphere.


The earliest descendent of the Royal Jovian forces was the Europan Defence Force, the armed forces of the Europan Concordium. The EDF was the only Europan institution to which all the Houses contributed, seeing it as necessary to their mutual survival. Equipment was standardized, but all officers and personnel were provided by the Houses, allowing them to wield influence through patronage. Despite this, the EDF developed a distinct culture and philosophy, often at odds with that of the Founders, as proven by their failure to support the Argiope-led coaltion against House Zeus. This culture developed further after the coronation of King Nathan I, when the EDF was declared the Royal Europan armed forces. The traditions and identity of the Royal Europan forces would live on after the establishment of the Kingdom of Jupiter.

The first real battle honour of the EDF was the Battle of Metis, gaining the EDF its first warship kill. By A.L. 90, the moon Metis was a small but important colony under the control of Europa. Its spaceport was capable of handling large spaceships, making it important not only to the EDF, but also to the helium-3 harvesters, whose cargoes were so vital to Europa's fusion power research. The Ganymede Confederation, hoping to strengthen its position after a string of territorial losses to Callisto and even Io, sent the Type-2 cruiser Unity and Peace to capture Metis. Unity was a copy of the Callistan Lycaon class cruiser, armed with 4x missile tubes, 8x anti-ship railguns, 8x point-defence autocannons, and 40x drones. As it approached Metis, it found itself faced with the Europan Belus class cruiser Cadmus, armed with 8x missile tubes, 4x heavy anti-ship railguns, 12x point-defence autocannons, and 24x battlepods. Confident of victory, Unity's officers chose to attack in the usual fashion, deploying drones and applying ECM. At first Cadmus did likewise, but then manouevred onto an intercept vector and fired off a missile barrage. Contrary to usual practice, Unity did not break off, a move that would prove an enduring mystery, though the most likely explanation was overconfidence. When drones and battlepods clashed, it was the battlepods which came out on top. The heavy ECM of two cruisers degraded the datalinks between the drones and their pilots, leading to a noticeable lag in response times. Though the jamming interfered with scanners and communications, the battlepods' reactions were unaffected, the pilots having trained for such conditions. The battlepods succeeded in wiping out the drones, suffering 20% casualties, and shooting down a desperate missile barrage from Unity. Left with only its point-defences to stop Cadmus' incoming missiles, Unity took several hits. Having lost several vernier thrusters, the Ganymede cruiser was trapped on its vector, drifting into range of Cadmus railguns. Unity was reduced to a hulk, and would drift undiscovered for decades until its discovery in A.L. 143 by salvagist Oleg Lemo, a find that would make his career.

The battles of the First Jovian War followed in many respects the same pattern as those of the Expansion period. The difference was that Europan cruisers had gained a crucial advantage in the form of their battlepods, allowing them to decisively defeat enemy drones and engage enemy warships more aggressively. The Ganymede response was to keep deploy their drones defensively, using them to supplement the point defences as they closed to railgun range. They also tried to achieve local superiority wherever possible, hoping to trap aggressive Europan warships with two or more of their own cruisers. It was by that means that they eventually managed to destroy the Cadmus at the Battle of Sinope in A.L. 93. Though it succeeded in destroying the cruiser Justice and Fraternity, Cadmus suffered significant damange and lost most of its battlepods, only to be intercepted by the cruiser Truth and Reconciliation while attempting to withdraw. Truth would go on to ambush and destroy the Belus in similar fashion, only to be destroyed by the Ino at the Battle of Helike. The space battles of the First Jovian war led to an evolution in warship design, the lessons being applied to a new range of more powerful warships, dubbed battlecruisers.

Two factors allowed the Royal Europan Space Fleet to fight off the Callistan navy in the war of A.L. 113-114. First, and the most commonly cited, was the Europan battlepods and mobile suits. The Callistan navy did not take the battlepod concept seriously, believing that its drones, being more advanced than those of Ganymede, would be more than sufficient. This point ties into the second factor, that Callistan officers lacked experience of direct ship-to-ship combat, having relied on drones for so long. Callisto responded by throwing all of its remaining cruisers and battlecruisers at Europa in what amounted to an all-out attack. Only one Callistan battlecruiser and two cruisers would escape to hear the news of the destruction wrought on their homeworld by the Ionians. In the final war that followed, the Royal Europan forces would come to include representatives of many other colonies, with Callisto and Ganymede providing the greatest numbers. As such, by the time the war ended in A.L. 132 (C.E. 60), the forces were truly 'Jovian' as opposed to merely Europan.

Royal Jovian Space Fleet

The RJSF is the senior branch of the Jovian forces. By A.L.132, it consisted of 28 warships and 26 assorted support ships. It has a close relationship with the Royal Jovian Space Marines, contingents of which can be found aboard all naval vessels.

Warships fall into two broad categories. Cruisers are defined by their endurance, able to travel long distances and remain on station for extended periods without resuppy. They average around 1000 metres in length. Monitors are much smaller, intended to provide active defence of moons and their immediate environs. They average around 400 metres in length. Technological advances, especially in radiation shielding, allowed the role of Monitors to be expanded.

Fleet Strength as of A.L. 142

  • Jovian Dawn class interplanetary cruiser - Jovian Dawn
  • Jupitris class super-heavy industrial ships - Jupitris 1-6
  • Cadmus class battlecruisers - Cadmus, Phoenix, Belus, Europa, Illyrius, Cilix
  • Arcas class battlecruisers - Autolaus
  • Belus class cruisers - Ino, Semele, Agave
  • Lycaon class cruisers - Helix, Ancyor
  • Janus class Monitors - Janus, Invidia, Liber, Nike, Mithras, Nerio, Enyo, Orcus, Aquilo, Auster, Vulturnus, Favonius, Honos, Fides, Bellona, Caelus.
  • Porus class heavy transports - Porus, Demeter, Atlas, Telamon, Consus, Arcadia
  • Rusor class light transports - Rusor, Aganippe, Iasion, Edula, Edusa, Lucrii, Faunus
  • Vulcan class repair ships - Vulcan, Cedalion, Pelops

Royal Jovian Space Marines

The RJSM is in many respects a bridge between the fleet and the army. Its essential role is to engage in power projection from, and keep order on board, the navy's spaceships. Because of this, the Marines also have responsibility for mobile suits. A cruiser or battlecruiser can carry a single RJSM brigade, of around 3000 marines. Whereas army units tend to deploy via landers, marines make use of armed assault shuttles, which provide air support once on the ground. The RJSM assault shuttle from A.L. 137 onward was the Tonans, capable of carrying a company of 191x marines along with their equipment, a full brigade requiring 15.

The Space Marines consider themselves an elite force, and it is hard to disagree. Products of a gruelling training regimen, the RJSM are capable of fighting equally well in a variety of environments, including surface and space stations. Operations involving space stations and orbital colonies are regarded as being particularly difficult, and the RJSM have earned the respect of the comrades for their willingness to engage in such missions.

More to come